Friday, February 27, 2009

GDC 2009

I'm going to GDC! I realize this is actually about a month late, but I had yet to mention this on a blog primarily about games. So now you all know! I am really really really looking forward to going and getting to experience all that is the legendary GDC. I have got a to-do list right now, basically trying to make myself look good by then. I need business cards, a resume, a killer set of images and game-work to show people. Hooo doggy, there is lots to do. So why am I still writing about this? Time to write important things! Like stories and designs and other things of that nature!

Monday, February 16, 2009

Le Tranchant du Miroir

Everyone is making a mistake with Mirror's Edge. Players, critics, and even DICE themselves are trying to believe that ME is a first person shooter. It is impossible to escape genre cliches in a game that so heavily relies on them, with constant firefights erupting around you, helicopters above shooting at you and the ability to use not only melee skills but guns as well to retaliate at your aggressors. It's even more impossible when the game's loading screens seem intent on showing you how to fight enemies with karate-like "flow".

But play the game and you're shown a different focus; holding a weapon eliminates most of your dexterity. Melee is only beneficial to disarm one man and then use his gun to take out others. You keep wanting to fight, you want to refine your melee skills, but in the end you are outnumbered and underpowered. Why? Because you aren't meant to fight. The game was made for you to run.

Mirror's Edge is a racing game. You want to run, and you should. Each level is a course with a few different ways to move through the level and one of those ways is the fastest. It seems harsh when the game is criticized for requiring just the right touch because that is exactly what a racing game is about. Play Trackmania for more than ten minutes and you know that just the right angle around a corner will lose you that Gold medal time. So it is the same for Mirror's Edge. You are trying to make the most efficient use of space and time to manuever your way to the exit. In Story mode it gives you helpful red markers, but finish the story mode or turn away to the Race mode and you see that it really is all about getting that exact right line. Learning the movements, finding the route to propel you the most quickly to your destination.

I am really enjoying the game. I acknowledge random small issues that annoy me, such as sometimes unclear goals or the somewhat common lock-up. But I love the challenge the game has presented. I'm still working through the story, but I've got to give DICE props for making what I think is an incredibly solid Parkour game.

Oh, and it's gorgeous as well.

Friday, January 23, 2009

Pixar: The Thomas Kinkade of the Animation World?

Perhaps? I just had the thought and I had to share it with you all.

Saturday, January 17, 2009

You are too connected when...

You bring your laptop into the bathroom with you.

I realize that I work on the same floor as Google personnel, but seriously? This guy came in and set his laptop on the sink as he took a leak. I hope to heaven there was some crazy macbook thief on the loose in his office. Otherwise, come on!

Oh, and you're a very ballsy girl if you wear a miniskirt out in weather that's less than 10 degrees. I say this because a couple nights ago, sure enough, I saw some girl bundled up heavily down to her waist wearing only a miniskirt with lots of leg showing. How clearly can one look like they want sex? Or, put more diplomatically in the words of my girlfriend: "suffering in the name of fashion".

Wednesday, January 14, 2009

enter the confusion, pt. 2

I awoke with a start to find the beast staring hard at me, its fangs glistening as it -- well, no, it was just a squirrel. Looked like the little guy hadn't eaten anything in days. Which was befuddling, because I was surrounded by acorns. In fact, I had been woken up with an acorn right in between my eyes. Apparently this squirrel had never received the memo on what one does with acorns.

Pop! It chittered and hurried away as I recovered from another nut to my face. This was not my idea of a great time. I scrambled to my feet and looked around. Nothing new or unusual to be seen except this slightly confused squirrel. I dropped my kitchen knife to the ground and began to arrange my items. An apple was gone! No, wait, I had just eaten it before the nap. As I finished repacking my items it seemed forward was my only option. Forward into the wilderness. The sun was beginning to drop low and the burrs were particularly clingy to my jeans and socks. I was going to have to seek out shelter soon otherwise I'd be in trouble.

As I walked through the grove of magnificent, magical oaks, I heard the squirrel chitter away as it scampered after me. Interesting, I thought, my party grows.

Wednesday, December 31, 2008

I sat on the hilltop looking down. Below I saw the silence of my town. Settled peacefully into a rut that only a few had any idea what mud had gotten into it, the wagon wheel of progress slowed to a halt, or more amusingly from up here, it spun in place, going back and back again to the same innovation. How on earth could stereo sound still impress so many people? But I guess that's the way of the world. I knew history repeated itself, but seriously, it was a bit of a letdown.

I smiled, though. I was done with them all. I had set out with exactly three apples and 15 copper coins in a knapsack and a kitchen knife in my hand. Also, I was wearing straight-up jeans, no metal armor or anything for me, and a t-shirt that was far too comfortable to pay the holes in it any heed. At that point I turned around and headed down the far side of the hill. The grass was sorta green, which was better than the dead grass I had left behind. I meandered down the grade and found myself in a valley with a nice little stream. Trees filtered the sunlight upon me and I knew it was time for a little break and one of those apples.

Crunching into the delicious cherry-red apple I looked around. A sudden chill came to me, and I knew then that my kitchen knife would be necessary in a few moments. Mountain lion, bear, something unknown was watching me. But I wasn't going to get all worried. I had protection.

So down I sat with my back against a tree and the knife laying safely next to me and my hand on the hilt. I waited. Moments turned into minutes as I waited for the beast to appear. Minutes lengthened into large amounts of minutes. Still, I knew the beast would appear. Then I would kill and harvest the meat and make better protective clothing for myself, with an added bonus of such hides making me more stealthy.

All was going to plan as I waited for the beast.

Wednesday, December 24, 2008

phew

I spent the past 3 months working nonstop on an animation project for my senior animation class at Northeastern. It was an intense process and indeed I'm glad I did it. I directed a team of 4 others and we attempted to create a realistic city block and composite a live actor into the cg world. In many ways I think we very much succeeded. There are gorgeous shots and the overall story seemed to be represented well.

I was the main camera and timing guy in addition to running the team, and it was spending those hours just running over the edit that I had the most fun. Really looking at what was important, what we didn't need, and just how it all flowed together. At a reasonably fast pace we were able to establish a character, a dilemma, and build it all up to a climax and a resolution. It was awesome!

So the story goes: this guy is walking along when he discovers he's walking along a glowing blue line. He tries to step off of it but the world rotates so that his step away from the line is now back on it. Confused and rattled, he tries again, but again the world responds, so that every time he tries to move away from the line it twists the world just so he's back onto the darn thing. Well now he's just gone loopy and going to have himself a ball. And he does, until suddenly a pot falls and almost takes him out. Flustered and fearful he takes off, only to discover that he's arrived at the end of the line where a glowing blue X awaits. He hesitates only to have the world tilt him forward. Bam! A girl runs into him and they fall to the ground. He looks up and- love! The end!

And that's my call to sleep.

p.s. urge me to write more, people. I love writing, I just don't do it often enough because I seem to think other things are more important. (and they're not)