Showing posts with label trackmania. Show all posts
Showing posts with label trackmania. Show all posts

Friday, March 26, 2010

Acknowledging Trackmania's non-racing mode

Trackmania Nations Forever is an incredible game. And tonight I am arguing this because I came to realize yesterday that it has allowed users to actually "play" the editor. Have you ever seen a Press Forward track? This is a tm track in which a player only presses forward and they will reach the end of the track.

The editor of TMNF is very simple and powerful, letting you create any track that you have played in the game. Using a simple system of track pieces and props, you create a Hot Wheels-esque stunt track that might be very tough and narrow and slow to navigate, maybe you make a nice fast track with wide turns and many turbo-boost tiles, or perhaps you infuriate the player with a 30 minute track of death and crazy stunts that are almost impossible to complete to reach the next stage of the track floating 300 feet in the air. All of these and any combination therein is possible. But the real gems as I have discovered, are the press-forward tracks.

I find Press Forward tracks to be the result of "playing" the TMNF editor. The editor is so easy to use and it is so easy and simple to test, that people create a piece of track, press forward and see where their car goes. Then they create some more track and add a jump. Then they see where their car goes. Then they build track up in the air where their car ended up. Then they start adding more and more pieces and creating a maze of speed. This is really easy too, and it all hinges on two simple factors: testing is almost instantaneous and there is no randomness in TMNF's physics. It is beautiful.

Press forward tracks are like movie-making, but even more satisfying, in my opinion. To play a track is fun. It might be almost exactly like watching a youtube clip of a PF track, but there is a very interesting dynamic in the player always needing to press forward. Play one of the best tracks and then stop pressing forward at some point. You screw it all up and you feel as if you are backstage at Disneyland.

Press forward tracks are an interesting phenomenon created by Trackmania's wonderful and intuitive editor. I have spent more time with Trackmania than almost any other game (and it's free!). Check it out sometime, and consider the editor and what it has done. It has created an intricate alternative Rube Goldberg-machine-maker.

Monday, February 16, 2009

Le Tranchant du Miroir

Everyone is making a mistake with Mirror's Edge. Players, critics, and even DICE themselves are trying to believe that ME is a first person shooter. It is impossible to escape genre cliches in a game that so heavily relies on them, with constant firefights erupting around you, helicopters above shooting at you and the ability to use not only melee skills but guns as well to retaliate at your aggressors. It's even more impossible when the game's loading screens seem intent on showing you how to fight enemies with karate-like "flow".

But play the game and you're shown a different focus; holding a weapon eliminates most of your dexterity. Melee is only beneficial to disarm one man and then use his gun to take out others. You keep wanting to fight, you want to refine your melee skills, but in the end you are outnumbered and underpowered. Why? Because you aren't meant to fight. The game was made for you to run.

Mirror's Edge is a racing game. You want to run, and you should. Each level is a course with a few different ways to move through the level and one of those ways is the fastest. It seems harsh when the game is criticized for requiring just the right touch because that is exactly what a racing game is about. Play Trackmania for more than ten minutes and you know that just the right angle around a corner will lose you that Gold medal time. So it is the same for Mirror's Edge. You are trying to make the most efficient use of space and time to manuever your way to the exit. In Story mode it gives you helpful red markers, but finish the story mode or turn away to the Race mode and you see that it really is all about getting that exact right line. Learning the movements, finding the route to propel you the most quickly to your destination.

I am really enjoying the game. I acknowledge random small issues that annoy me, such as sometimes unclear goals or the somewhat common lock-up. But I love the challenge the game has presented. I'm still working through the story, but I've got to give DICE props for making what I think is an incredibly solid Parkour game.

Oh, and it's gorgeous as well.

Tuesday, May 13, 2008

Trackmania Addicted

So I've returned to an old habit. That of spending spare minutes logging into the hypersensitive Trackmania United Forever. Right now I'm in fact debating whether or not to abandon this post just to grab a few more moments racing around a ridiculously large arena and its fascinating and varied tracks. Trackmania United Forever is the pseudo-sequel to Trackmania Nations, and it would seem to be almost identical in many respects.

The game is a free download available on Steam (maybe elsewhere) and tasks you with racing around ridiculously clean tracks, trying to beat a series of racing-times. The posted times are the classic Bronze, Silver, and Gold, but there is also a fourth medal which is unstated but won when you beat the fastest developer time. Only on a couple occasions have I won that medal, and only in the previous game. The fact is that the two games seem the same sans the different interface and the new tracks and track types. The game looks the same and plays the same, with simple arrow key controls and a convenient restart button. It requires careful handling as you progress through the game and much patience to master each track.

The game excels in its simplicity. I really don't have any complaints because there is so little to the actual design. You are given a track, a car, and a time to beat. The car handles beautifully, responding to the different kinds of tracks with great give, and there's much fun to be had in sliding around certain corners. The one gripe I have actually comes outside of the game itself. The game tracks your medals against all the Trackmania players in the world, your country, and your state. But for some reason when playing via Steam, the account only loads locally, so logging on to the server, I can't unlock my medals won on a different computer. Just a little frustrating.

Either way, I highly recommend the game. Especially for the price of nothing. I'll be the Randallion Stallion, crawling my way up the leaderboards.