Friday, September 25, 2009
First off, I really dig this Kickstarter website concept. But secondly, I really love developers that create "games" with messages, with artistic and political intent.
One piece that originally opened my eyes to the power of games and interactivity was September 12th. The laziness of the bomb, the brightly chilling sound when you turn a mourning family member into a terrorist, and the simple but fascinating intro to the "simulation".
Also recently discovered was a game from years ago that was recently noted on TIGSource, World War 1 Medic, another game that is made the more chilling by its bright optimistic sounds.
Game developers have messages they want to get out, and the best games take a slice that hits you, whether it's due to amazing controls or chilling actions. That is the goal of a game developer, to make you feel. And I hope that The Unconcerned can make your actions mean something like in September 12th, or ultimately mean nothing, as in WW1 Medic, both games revelatory in their own ways.