Saturday, August 30, 2008

Space (Under?) Siege

So yesterday I spent a good chunk of the day downloading the Space Siege demo. About 930mb later I had the tantalizing demo waiting on my computer. I was ready to spend all night checking out the new action RPG from Chris Taylor.

Well, I watched the intro cinematic, a pretty looking attack on earth with capital and fighter ships dueling on the edge of Earth's gravity. Finally, the awesome movie ended, and I was taken to the intro menu, where the same movie began playing again, but this time with a menu around it... So I started a game and after a short in-game cinematic of aliens assaulting my ship I commenced my defense of humanity.

The game uses the WASD setup to control many things, except movement, and I have to say this threw me. The mouse moved and controlled firing while A and D were used to rotate the camera and W and S zoomed in and out. The controls otherwise were very convenient and straightforward, but finally as I began to get comfortable with the non-FPS scheme, the demo ended.

I'd say I finished the demo in not more than 30 minutes, after downloading almost a gigabyte. I was disappointed. I think it was a fun game, and it looked awfully pretty, but I'm back into a phase of trying demos of all the new games, and it's hard for me to discern if my excitement of a game is warranted after 25 minutes, especially with such a hefty download. I realize that's how games are today, but you'd think I could get a little more content for a gig. Also, I'm still trying to figure out if the game is deep or not. It was straightforward, and though pretty, also quite simple. Well, Chris Taylor, the ball is back in your court. I'm intrigued, but not sure yet about $50 of intrigue.

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