So let's just say that it's really late at night and I'm not that tired but realize I will be in a few hours. Sometimes I work really late in the animation lab even though I've not the heart. I am finding myself more and more drawn to interactive simulations. I've begun to read up on AI and I'm really just fascinated by the concept of emergent gameplay. How will my personal project end up actually feeling in style, I wonder, as I know that the development of the world in my mini-game will be entirely dependent upon balancing variables correctly. I believe that these variables will determine the mood of the outcomes, so how difficult will it be for me to actually find the correct values? I want to start building a mock-up/alpha of the game, but I fear that if not everything is spec-ed out, then things will unravel.
In other news, Geckoman, the game I've worked on nearing 2 years now, finally got its release at the Boston Museum of Science. It was fantastic, but unfortunately my eyelids have decided that now they are sleepy. So good night to all.
p.s. my boss has worked with: Richard Garriott, Doug Church, Shigeru Miyamoto, Chris Roberts, Ned Lerner, John Romero, Warren Spector.
This. Is. Awesome. Methinks I need to drill him for more advice.