Tuesday, October 7, 2014
Standard Cards, Game #2: Feud
I spent the weekend at http://tableflip.us/ in San Francisco. Met smart and interesting people and played and learned table top and social games.
Scoundrels is approaching a shippable/kickstarterable state, so I'm starting to get the itch to design a new tabletop game. In that vein, I've always enjoyed designing games within a standard 52-card poker deck, so today I came up with a quick little game.
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Standard Cards, Game #2: Feud (2-player variant)
Setup:
-Split the deck into suits.
-Take one red and one black suit. Place the King, Queen, and Jack from red in front of the other player and give them the Ace from that suit as well. Do the same for yourself with the black suit.
-Shuffle the remaining number cards from these suits together.
-Split the number cards evenly, and add your Aces to your hand. (You may look at your hand.)
Play:
-Choose one of the cards in your hand and lay it face down in front of you. Your goal is to predict the color of your opponent's card. Play an odd card to predict they will play the opposing color, play an even if you predict they'll play the same color. If you win, your opponent discards their card, if they win, you discard yours. (Play the Ace to predict they will play the same color as you. If wrong, you lose.)
-Ties initiate a Feud. Leave the cards on the table and continue play until there is a tie-breaker. All tying cards are now discarded, and the loser discards their final played card as well, while the winner keeps their final card. Additionally, the loser discards a Royal [see "Royals Rules"]. The Feud is now over and play returns to normal.
End:
-Upon one player losing all their hand cards or their King.
Royals Rules:
-The King is worth 3, Queen is worth 2, and the Jack 1.
-When you lose a Feud, you discard the Royal worth the number of tied battles. E.g. if a Feud ends after 2 ties, the loser discards the Queen. If they don't have the Queen, the player discards their lowest Royal. If a Feud ends with 3 or more ties, the loser's King dies and the game is over.
-The Queen and Jack at any time may be swapped into or out of the hand (except they may not be swapped after both cards of the round are revealed or during a Feud). While in the hand, they may be played like any number card. They cannot defend the King, but they win any battle against an opposing color. They lose against the same color.
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Hope you enjoy!
-Randy O
@randyzero
Tuesday, January 21, 2014
Fracking: the Minigame
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"Fracking" will be available soon in an update to my game Distractions, available right now for free on iOS.
Monday, July 22, 2013
Lost in Mechanics
Saturday, March 16, 2013
Let love be. Beyond all laws and boundaries.
We must yearn to love. Life is a never-ending yearning. The heart should yearn for love as much as it does love.
We hurt each other, we hurt ourselves, in that denial of love.
It's not about acceptance, it's not about tolerance. Love is deeper than tolerance, it's understanding. It's an embrace. Love consumes. Love is all. And where there is love, there is life.
Let love be. Beyond all laws and boundaries. Love is one.
Friday, March 15, 2013
Sunday, August 19, 2012
Game Center Leaderboard Dismissal on iPad vs. iPhone
I used Cocos2d and Ganbaru Game's Game Center helper to integrate Game Center into Dead End, an iOS game of mine.
However, upon converting the game to Universal, I found two problems.
1. GameCenter wouldn't pop up on iPad.
To resolve this, you have to change the modalPresentationStyle for your leaderboard. The default does not work on iPad.
So this is my showLeaderboard code, with an added line for iPad/iPhone integration.
2. When I was dismissing the leaderboard on iPad, touch controls stopped working.
On iPhone/iPod, the dismissal code looked like:
Tuesday, January 24, 2012
Gradients
I work in a youth homeless shelter once a week, and I do it as much for myself as for the kids. These are 18-25 year olds. They are officially adults, but this shelter was started because these poor castaways would otherwise go from foster homes and under-age care one day to rough homeless shelters and rougher streets the next. We consider them adults, but tell me that upon graduating high-school you were ready to go live in a shelter with grizzled 50 year old homeless folk.
There's a gradient to our maturity. Some of us never learn any, others learn too much. So many of these youth are struggling just to get beyond an immature and volatile world that left them in poor health and poor preparation for life. The life they know is beyond me to understand. I've been lucky. There's a gradient of people that are in the shelter. There are youth who are escaping abuse at home, others struggling with drugs, some whose homes were too poor to support them, still others who have never known a real home. There are those who are beating the challenges, those who may beat them, and others who will lose. There are more than a fair share struggling with mental health problems. There are youth I enjoy seeing, others I would have a hard time tolerating, were it my job to maintain order in the shelter.
Far above these struggles, and yet just as important, are high level government decisions, high level business and world market struggles. There are people who want laws to control everything we do. Others want laws to control none of what we do. And still more who see decisions one way over here and another over there. There are decisions about who to hire, who to fire, who to support, who to let down.
Don't mistake life for anything but a gradient. I learned that in art the use of pure black and the use of pure white are rarely desired. Give some texture, throw in some tint of a color. Life is better this way if we accept that our beauty and strength lies in the texture, the variety, and that such variety should be embraced.
And that's why, when we look at our troubles, at our struggles, the solution lies not in changing the individuals, because we will never win that battle, but in changing the rules of how we operate as a society. We need to change the rules that help people, that raise kids. We need to fix how we operate, and accept and embrace variety and diversity. We know that things are never black and white, so we need to keep working on the rules. And we will never finish fixing and refining, because the system always changes. But as long as we look at the system as much and more than we attack individual cases, then we might make progress.
I look at the youth in the shelter, and I know with a fairly heady certainty that we needed to help these kids long ago. We needed to feed some of them better food, we needed to teach others better discipline, we needed to find many of them better parents. But they are going to struggle now because their world's rules were defined and built long ago. There are billions yet to come, why not change the game rather than trying to mess with the pieces?