That's a lie. My project does have a name, but I'm trying to keep it off the web, as it's still very much in the design stage. I mentioned this, but I am trying to work on game design daily, because persistence is the key to success. Right? I love simple ideas like that and all the exceptions they allow.
But onto the project. Tonight, since I must get up early, I am combining my blog with my game design thoughts and musings for the night. The questions I have to ask as I'm constructing this series of game vignettes is: what do I want the player to experience? What is my goal for making this game? Do I want the purpose to be on an individual level? What should the player feel after playing? Do I even want to use the term that the person "plays" the vignettes?
The potential I see within games and the particular area that fascinates me the most is the idea of simulation, specifically an organic simulation, such as Will Wright's godly game Spore set to arrive in a few months. I have not really gotten into playing an MMO for the simple fact that I want my environment to be authentic. I'll admit that I'm looking into Lord Of The Rings Online, as I heard it was a great game for entering the environments, but in general, the environment within an MMO is set by the players, and thus just another social world. The possibilities that I see revolve around creating entirely new simulated systems and placing the player within. How does a player react to the world around them depending on how that world lives? MMOs are safe social environments, they're about the interaction with other humans.
But my vignettes, I've realized, along with the games that I'm either most interested in or most interested in making, create simulated worlds. Set the starting conditions, and let artificial life have its go. Indeed, one of my games will be a derivative of pac-man and part of the reason for that is that pac-man is one of the earliest game biology simulators. It puts the player into an environment with 3 hostile creatures that will navigate terrain to eat the player, meanwhile the player has to consume all the food (white bread tablets?) to survive until the next environment. And maybe I'm putting Pac-Man on too high a pedestal, but that simple game still is one of the most renowned "video games" of all time and I would argue it is because it created a simple simulation system with varying environments to change the challenge. And so, in addition to attempting to create a variation on that, I'm working on multiple other knock-offs of other games, all the while trying to make it worth my while. Hopefully my imitation will pay eventually.
Monday, March 17, 2008
Monday, March 10, 2008
Surfing my music
Well, I've discovered the game that everyone else is discovering via Steam, and that game is Audiosurf. It would seem that I've become most enamored with 5-minute games of late with my limited free time, and Audiosurf is the perfect game, because it's a game that makes music interactive. I am a radio dj on my college station, wrbb ( wrbbradio.org, Sunday nights 9-11pm EST ::wink wink:: ), and part of the reason I volunteer my time 2 hours a week to working at the station is that I love the depths of the music world. There are so many genres and so many amazing pieces of music that I can't help but enjoy playing music for others.
Meanwhile, Audiosurf allows me a new way of interacting with music by building a simple Puzzlequest/Guitar Hero game on top of any music you have on your computer. It analyzes your music and constructs a 3 or 5 lane track with various blocks spread out over the length of your song and placed on beats. You must collect the blocks into groups. The thing that makes the game great is that it gives you a real sense of the flow of your music, from the tempo changing how fast your character moves to the beats determining the frequency of collectible blocks. Also it gives a multitude of play styles available through the choice of avatars, which interact with the track in different ways or affect the difficulty of the track. I've been playing on the simplest mode (albeit at medium difficulty) and the game has allowed me to explore my music. It's a fun diversion for random times and further destroys the little amounts of free time I still have.
So don't play Audiosurf unless you're in the mood for only listening and experiencing music. It's great for that, but an evil timesink otherwise.
Meanwhile I'm trying to work on game-design half an hour a day no matter my other tasks, because I need to start really getting better at this stuff, and only with persistence can I complete my goals. Struggle onward, readers, fight through. And rest once in a while, that's the other thing I gotta work on...
-the musater
Meanwhile, Audiosurf allows me a new way of interacting with music by building a simple Puzzlequest/Guitar Hero game on top of any music you have on your computer. It analyzes your music and constructs a 3 or 5 lane track with various blocks spread out over the length of your song and placed on beats. You must collect the blocks into groups. The thing that makes the game great is that it gives you a real sense of the flow of your music, from the tempo changing how fast your character moves to the beats determining the frequency of collectible blocks. Also it gives a multitude of play styles available through the choice of avatars, which interact with the track in different ways or affect the difficulty of the track. I've been playing on the simplest mode (albeit at medium difficulty) and the game has allowed me to explore my music. It's a fun diversion for random times and further destroys the little amounts of free time I still have.
So don't play Audiosurf unless you're in the mood for only listening and experiencing music. It's great for that, but an evil timesink otherwise.
Meanwhile I'm trying to work on game-design half an hour a day no matter my other tasks, because I need to start really getting better at this stuff, and only with persistence can I complete my goals. Struggle onward, readers, fight through. And rest once in a while, that's the other thing I gotta work on...
-the musater
Saturday, March 1, 2008
Cell-phone waist clips and Fez
What do you think about people when you see that they're wearing their cell-phone on a waist clip? I think nerd, and I wonder if the person wearing said clip thinks nerd? There is something about wearing a utilitarian item in view that makes people look like they want to be known for what they do. And so you're either a sandwich-board crazy or you're a nerd. Well, I guess you also have policeman with their belts, and then there are construction workers with their tools. But nerds break the boundaries, because they continue to exist as such beyond their working hours. Even the sandwich-board guy probably doesn't wear his hellfire filled piece of plywood around during all of his waking hours. I wonder if he has some sort of carrying case for it.
Has anyone ever known they look cool when they have something clipped to the side of their clothing? I often forget to take my nametag off after meetings/events and realize a couple hours later while riding public transportation. I know right then I'm not cool. I also will check my hair in the windows of the subway at that moment to check for double-humiliation. I guess my point is that I found recently the waist clip that came with my cell-phone and I laughed at its existence. I realize and want to acknowledge that some will wear the clip for a set period of time and with the utilitarian view in mind. I just want to be there for the person that found that clip and couldn't wait to try it it.
And how many people wear fezzes? Is that a common thing elsewhere? Where? The reason I bring up fezzes is that I was recently shown a game called Fez that looks brilliant. In the vein of Paper Mario (which I have not played but seen), this game takes a 3d world and brings a 2d element to it. But one of the coolest interpretations I've ever seen. The basic task I saw was to ascend from one floating platform to the next (woop-de-doo, every platformer ever...) in a 3d world. However, when you switch views, you go into a 2d-view and the z-depth is no longer relevant. So if something is almost directly North of you by a couple hundred feet , go into the North-South view, and suddenly the North-South distance is taken out of the picture! Only East-West and up-down matter, the other axis is negated as it becomes a standard 2d sidescroller. And then once you've gotten to the new platform, go back to 3d. Awesome. Check it out, people, check it out.
http://kotaku.com/359004/fez-gdc-trailer
Has anyone ever known they look cool when they have something clipped to the side of their clothing? I often forget to take my nametag off after meetings/events and realize a couple hours later while riding public transportation. I know right then I'm not cool. I also will check my hair in the windows of the subway at that moment to check for double-humiliation. I guess my point is that I found recently the waist clip that came with my cell-phone and I laughed at its existence. I realize and want to acknowledge that some will wear the clip for a set period of time and with the utilitarian view in mind. I just want to be there for the person that found that clip and couldn't wait to try it it.
And how many people wear fezzes? Is that a common thing elsewhere? Where? The reason I bring up fezzes is that I was recently shown a game called Fez that looks brilliant. In the vein of Paper Mario (which I have not played but seen), this game takes a 3d world and brings a 2d element to it. But one of the coolest interpretations I've ever seen. The basic task I saw was to ascend from one floating platform to the next (woop-de-doo, every platformer ever...) in a 3d world. However, when you switch views, you go into a 2d-view and the z-depth is no longer relevant. So if something is almost directly North of you by a couple hundred feet , go into the North-South view, and suddenly the North-South distance is taken out of the picture! Only East-West and up-down matter, the other axis is negated as it becomes a standard 2d sidescroller. And then once you've gotten to the new platform, go back to 3d. Awesome. Check it out, people, check it out.
http://kotaku.com/359004/fez-gdc-trailer
Friday, February 15, 2008
A plethora of people
It still amazes me to encounter the variety of characters that exist in this world. At times I'm saddened by it, other times overjoyed, and in the last couple of days I have just been perplexed. Maybe it helps that many of these perplexing people are out on the streets, but I am amazed at how people survive, how they actually stay alive in the winter streets of Boston (and everywhere else in the world).
A couple nights ago I went for a walk out to the Charles. It was snowing and the atmosphere just felt right for an evening stroll through the powder white streets. It was snowing a little heavier than my ideal conditions, but nonetheless well worth it wandering that evening. During this walk, however, I encountered some of the strangest people I'd ever been near. They were a couple old men, must have been at least 70 each, and they were standing in the doorway of a store, just out of the snow. They looked normal enough, almost what I would picture as the standard fellow in London a hundred years back in terms of garb. But one was snarling, almost like a dog. Just standing there, like a rabid animal, a man of some 70 years. What can I feel about his situation, because I was definitely lost for words. To think that this man has lived to this age, and something in that time has created who he is now. An old man snarling like a dog in the snow in some closed store's doorway. And right behind him another man stood, speaking random things, occasionally singing. After we had passed, I turned back to look at them, and the more sane [?] man was peering out from the doorway, looking quickly back and forth and then withdrawing back to shelter.
Unreal. The other person I was walking with thought that perhaps they were intentionally trying to weird people out. I feel different. Society does not always work for people. People grow up and are molded by their environment. But what happens when their minds fight back against what society is teaching them? Is that what happened to these men? When did people know they would be doomed to such a life? Did their relatives once take care of them and then, upon passing from this life, leave them to their own confused lives? I don't know why the world works the way it does, but it boggles my mind. I can only hope that I maintain my own hold on society. I care about these snarling, confused men, and what does it mean to share or not share their fate?
A couple nights ago I went for a walk out to the Charles. It was snowing and the atmosphere just felt right for an evening stroll through the powder white streets. It was snowing a little heavier than my ideal conditions, but nonetheless well worth it wandering that evening. During this walk, however, I encountered some of the strangest people I'd ever been near. They were a couple old men, must have been at least 70 each, and they were standing in the doorway of a store, just out of the snow. They looked normal enough, almost what I would picture as the standard fellow in London a hundred years back in terms of garb. But one was snarling, almost like a dog. Just standing there, like a rabid animal, a man of some 70 years. What can I feel about his situation, because I was definitely lost for words. To think that this man has lived to this age, and something in that time has created who he is now. An old man snarling like a dog in the snow in some closed store's doorway. And right behind him another man stood, speaking random things, occasionally singing. After we had passed, I turned back to look at them, and the more sane [?] man was peering out from the doorway, looking quickly back and forth and then withdrawing back to shelter.
Unreal. The other person I was walking with thought that perhaps they were intentionally trying to weird people out. I feel different. Society does not always work for people. People grow up and are molded by their environment. But what happens when their minds fight back against what society is teaching them? Is that what happened to these men? When did people know they would be doomed to such a life? Did their relatives once take care of them and then, upon passing from this life, leave them to their own confused lives? I don't know why the world works the way it does, but it boggles my mind. I can only hope that I maintain my own hold on society. I care about these snarling, confused men, and what does it mean to share or not share their fate?
Thursday, February 7, 2008
The Rules of Fashion
So every once in a while I have to stop and stare at the people around me, because people dress so amusingly (here's one of my "usually amusing muses"). Like, just last night when I was walking home from the gym, I saw this kid across the street and his beanie looked like he had pulled it too far down, as it more than covered his ears and hair, and it looked as if it was even over his eyes. But I considered it only a trick of the light and the distance. Until I realized that he actually had his neck craned back. He couldn't look straight forward without tilting his head back to see from under his beanie. That, my friends and readers, is stupid. It reminds me of one of the characters from a comic book, I think one of Harvey Pekar's tomes, if I recall, with a character so strangely stylized as to have his beanie pulled down over his eyes (but if I recall correctly, he also had holes in his beanie).
But let us move on to gangstas. Gangstas, so called because they are incredibly hardcore, have often been spotted wearing airbrushed giant t-shirts of Captain Crunch and Mario (one of those two famous brothers) blinged out. This is clearly a sign of subtle corporate branding that was somehow successful when they were little children. And now that they aren't little, they see these commercial icons to be role models of cool. And Mario and Cap'n Crunch are cool, but we respect their coolness by eating their cereal and crawling through sewers. Hmm, Nintendo cereal, sounds fantastic.
And then we get to the main focus of my post on fashion. Girls who wear EVERYTHING. There seems to be this trend, intensifying since probably about 2000, where we no longer create anything new. Thus, instead of new styles (architecture, clothing, movies), new fashions, our fashions are the remixings of previous eras. And this, my dear readers, has ended in disaster. There are certainly people who know what they are doing when they select from their variety of clothes and create an intriguing ensemble. But the majority of people don't know what the fuck they are doing. Hell, I don't know what I'm doing when it comes to keeping up appearances. Just please, people, clashing clothes are, almost always (in fact, let's just say always), unpleasant to look at. Don't wear clothes over other clothes that aren't intended to be layered.
And for heaven's sake, just think about how you want people to see you. I don't care, much of the time, so that's why I wear the easiest thing I can find. If it's clean, I'll probably wear it. And that's how my rule of fashion works. How do your rules work?
But let us move on to gangstas. Gangstas, so called because they are incredibly hardcore, have often been spotted wearing airbrushed giant t-shirts of Captain Crunch and Mario (one of those two famous brothers) blinged out. This is clearly a sign of subtle corporate branding that was somehow successful when they were little children. And now that they aren't little, they see these commercial icons to be role models of cool. And Mario and Cap'n Crunch are cool, but we respect their coolness by eating their cereal and crawling through sewers. Hmm, Nintendo cereal, sounds fantastic.
And then we get to the main focus of my post on fashion. Girls who wear EVERYTHING. There seems to be this trend, intensifying since probably about 2000, where we no longer create anything new. Thus, instead of new styles (architecture, clothing, movies), new fashions, our fashions are the remixings of previous eras. And this, my dear readers, has ended in disaster. There are certainly people who know what they are doing when they select from their variety of clothes and create an intriguing ensemble. But the majority of people don't know what the fuck they are doing. Hell, I don't know what I'm doing when it comes to keeping up appearances. Just please, people, clashing clothes are, almost always (in fact, let's just say always), unpleasant to look at. Don't wear clothes over other clothes that aren't intended to be layered.
And for heaven's sake, just think about how you want people to see you. I don't care, much of the time, so that's why I wear the easiest thing I can find. If it's clean, I'll probably wear it. And that's how my rule of fashion works. How do your rules work?
Wednesday, January 30, 2008
It's late, and I'm just back from the gym, about to go to sleep (or rather, about to lay in bed and play Zelda: Phantom Hourglass for a bit), but I've been pondering at random points during the day (at the encouragement of my wonderful girlfriend) Christianity in today's world and I feel I should solidify my thoughts.
You might be noticing a sort of God/religion trend in my posts, and I hope you don't mind, but I'm not trying to make any of you Christian that don't want to be. In fact, let me tell you that, after talking with my animation "professor" this evening, I apparently have a mindset much closer to Eastern (Buddhist?) thought, as I look often at the environment before the individual. For, well, the environment is what is beautiful to me, and this is apparently what Easterners look at first, whereas Westerners are much more likely to look at the individual (Jesus!).
So while I sip my apple cider and deal with this slowly overbearing mustache getting in the way of drinking fluids, I wonder how the transition came about that has changed what exactly a Christian is, and in fact, what has a Christian meant throughout the ages? Unfortunately, I am no scholar at all, more a naive philosopher, who likes to think that Christianity was the socialist struggle against capitalist/totalitarian oppression. Jesus fought with his words (and miracles of healing) against doing everything for oneself. It was always about doing things for others and ultimately, for God. And God was everyone! That seemed always to be the point he was making. In letting a poor man die, we were letting God die. In praising God, we were praising our own existence. The path, Jesus argued, was to live in harmony, trying to bring everyone up rather than creating crisply defined tiers as are found in capitalist societies then and now. He and his disciples fought to change society.
But what is society now and where does Christianity lie in the spectrum? Christianity now is about maintaining our current values. So what that says is that we have done what Jesus asked, and we want it to stay that way. We have found Jesus's path, and need no more. But what is Christianity really like as seen by myself? (I would argue "as seen by the majority" but I won't pretend to know such statistics.)
Christianity is a force by which many are led to believe that only belief in Christ will save us. Only by strictly following guidelines set forth by one man (and later translators) may we shine in the light of God. No! Jesus was against that! He wanted us to break with the standards of the time and be willing to LOVE EVERYONE. He didn't have contempt for others. And my issue with this whole thing is that Christianity can still be found marketing itself as "underground". Various Christian organizations promote themselves as the new underground. Join in counter-culture, they say. But Christianity is the culture, and the problem is that what Christianity has become is not a way of life, but rather a set of beliefs.
Get it? Christ doesn't matter. As far as I can tell He knew that. He only wanted us to look at him for inspiration. He would have preferred us to follow him like many follow Buddha. A teacher to mentor us. A light burning strong in the night to find solace in. And if we don't see that light, or we don't need that light, then fine. As long as we try to find our way through the rocky tumbling seas.
In the end, we will be embraced one way or another and rejoin the universe.
You might be noticing a sort of God/religion trend in my posts, and I hope you don't mind, but I'm not trying to make any of you Christian that don't want to be. In fact, let me tell you that, after talking with my animation "professor" this evening, I apparently have a mindset much closer to Eastern (Buddhist?) thought, as I look often at the environment before the individual. For, well, the environment is what is beautiful to me, and this is apparently what Easterners look at first, whereas Westerners are much more likely to look at the individual (Jesus!).
So while I sip my apple cider and deal with this slowly overbearing mustache getting in the way of drinking fluids, I wonder how the transition came about that has changed what exactly a Christian is, and in fact, what has a Christian meant throughout the ages? Unfortunately, I am no scholar at all, more a naive philosopher, who likes to think that Christianity was the socialist struggle against capitalist/totalitarian oppression. Jesus fought with his words (and miracles of healing) against doing everything for oneself. It was always about doing things for others and ultimately, for God. And God was everyone! That seemed always to be the point he was making. In letting a poor man die, we were letting God die. In praising God, we were praising our own existence. The path, Jesus argued, was to live in harmony, trying to bring everyone up rather than creating crisply defined tiers as are found in capitalist societies then and now. He and his disciples fought to change society.
But what is society now and where does Christianity lie in the spectrum? Christianity now is about maintaining our current values. So what that says is that we have done what Jesus asked, and we want it to stay that way. We have found Jesus's path, and need no more. But what is Christianity really like as seen by myself? (I would argue "as seen by the majority" but I won't pretend to know such statistics.)
Christianity is a force by which many are led to believe that only belief in Christ will save us. Only by strictly following guidelines set forth by one man (and later translators) may we shine in the light of God. No! Jesus was against that! He wanted us to break with the standards of the time and be willing to LOVE EVERYONE. He didn't have contempt for others. And my issue with this whole thing is that Christianity can still be found marketing itself as "underground". Various Christian organizations promote themselves as the new underground. Join in counter-culture, they say. But Christianity is the culture, and the problem is that what Christianity has become is not a way of life, but rather a set of beliefs.
Get it? Christ doesn't matter. As far as I can tell He knew that. He only wanted us to look at him for inspiration. He would have preferred us to follow him like many follow Buddha. A teacher to mentor us. A light burning strong in the night to find solace in. And if we don't see that light, or we don't need that light, then fine. As long as we try to find our way through the rocky tumbling seas.
In the end, we will be embraced one way or another and rejoin the universe.
Sunday, January 27, 2008
Saturday nights, a broad
I clear the night sky of electricity
I arch my back but lean forward
I'm lost in the tunnels and streets
Carried by no particular feet
To destinations of comfort and social ambiguity.
You're not here
Not so near
The waves smear
The shores
Of refuse.
And you'll sit thinking of me, beside the lonely crowded bar
Where I'm not.
I'm caught.
I fought
For you from my heart
Random chances blown out of proportion.
Dissolved into mists around who I am.
In your arms
I fade into you.
I arch my back but lean forward
I'm lost in the tunnels and streets
Carried by no particular feet
To destinations of comfort and social ambiguity.
You're not here
Not so near
The waves smear
The shores
Of refuse.
And you'll sit thinking of me, beside the lonely crowded bar
Where I'm not.
I'm caught.
I fought
For you from my heart
Random chances blown out of proportion.
Dissolved into mists around who I am.
In your arms
I fade into you.
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